update goal condition for more that 1000 m away
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@ -15,6 +15,7 @@ void saveGameState() async {
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pref.setBool("is_in_rog", destinationController.isInRog.value);
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pref.setBool(
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"rogaining_counted", destinationController.rogainingCounted.value);
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pref.setBool("ready_for_goal", DestinationController.ready_for_goal);
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}
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void restoreGame() async {
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@ -25,6 +26,8 @@ void restoreGame() async {
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destinationController.isInRog.value = pref.getBool("is_in_rog") ?? false;
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destinationController.rogainingCounted.value =
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pref.getBool("rogaining_counted") ?? false;
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DestinationController.ready_for_goal =
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pref.getBool("ready_for_goal") ?? false;
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//print(
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// "--restored -- destinationController.isInRog.value ${pref.getBool("is_in_rog")} -- ${pref.getBool("rogaining_counted")}");
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}
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