import 'package:flutter/material.dart'; import 'package:get/get.dart'; import 'package:rogapp/widgets/GameState/Colors.dart'; class GameStatusIndicator extends StatelessWidget { final bool gameStarted; final bool minimized; const GameStatusIndicator( {Key? key, required this.gameStarted, this.minimized = true}) : super(key: key); @override Widget build(BuildContext context) { // Icons to show based on the game status IconData iconData = gameStarted ? Icons.stop_circle : Icons.play_circle_filled; // Text to show based on the game status String text = gameStarted ? 'in_game'.tr : 'start_game'.tr; // Layout for minimized view if (minimized) { return Container( height: 40, // Square size width: 40, // Square size decoration: BoxDecoration( color: gameStarted ? JapaneseColors.indigo : JapaneseColors.sakuraPink, shape: BoxShape .circle, // Making it circle when minimized for a more distinct look ), child: Icon(iconData, color: Colors.white), ); } // Layout for expanded view return Container( padding: EdgeInsets.all(12), decoration: BoxDecoration( color: gameStarted ? JapaneseColors.indigo : JapaneseColors.sakuraPink, borderRadius: BorderRadius.circular(10), ), child: Row( mainAxisSize: MainAxisSize.min, children: [ Icon(iconData, color: Colors.white), SizedBox(width: 8), Text( text, style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold), ), ], ), ); } }