146 lines
5.1 KiB
YAML
146 lines
5.1 KiB
YAML
name: rogapp
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description: A new Flutter project.
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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version: 1.0.23+23
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environment:
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sdk: '>=3.1.0 <4.0.0'
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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flutter:
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sdk: flutter
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.2
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sqflite: ^2.0.1
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get: ^4.6.5
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flutter_map: ^4.0.0
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geolocator: ^9.0.2
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permission_handler: ^10.0.0
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google_api_availability: ^5.0.0
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tuple: ^2.0.0
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latlong2: ^0.8.1
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positioned_tap_detector_2: ^1.0.4
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transparent_image: ^2.0.0
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async: ^2.8.2
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vector_math: ^2.1.1
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flutter_image: ^4.1.0
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proj4dart: ^2.0.0
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meta: ^1.7.0
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collection: ^1.15.0
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path_provider: ^2.0.8
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flutter_map_location_marker: any
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flutter_map_marker_cluster: any
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material_design_icons_flutter: ^7.0.7296
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#google_fonts: ^2.1.1
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image_picker: ^1.0.4
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#geojson_vi: ^2.0.7
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geojson: ^1.0.0
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url_launcher: ^6.0.20
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flutter_breadcrumb: ^1.0.1
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timeline_tile: ^2.0.0
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google_maps_flutter: ^2.1.5
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#flutter_map_marker_popup: any
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flutter_polyline_points: ^1.0.0
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google_maps_webservice: ^0.0.19
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flutter_typeahead: ^4.0.0
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flutter_launcher_icons: ^0.13.1
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rename: ^2.0.1
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circular_menu: ^2.0.1
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camera_camera: ^3.0.0
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intl: ^0.18.1
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modal_bottom_sheet: ^3.0.0-pre
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connectivity_plus: ^4.0.2
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flutter_map_tile_caching: ^8.0.1
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shared_preferences: ^2.0.15
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gallery_saver: ^2.3.2
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flutter_riverpod: ^2.4.0
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flutter_icons:
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android: true
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ios: true
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image_path: "assets/icon.png"
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dev_dependencies:
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flutter_test:
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sdk: flutter
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^2.0.3
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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assets:
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- assets/images/
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- assets/images/empty_image.png
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- assets/images/gradient_japanese_temple.jpg
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- assets/images/japanese_fun.jpeg
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- assets/images/appicon.png
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- assets/images/login_image.jpg
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/assets-and-images/#resolution-aware.
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/assets-and-images/#from-packages
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/custom-fonts/#from-packages
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